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SF GATE: Apple's ban of Flash angers iPhone developers? Not really.

> Like thousands of other developers, Joe Rheaume was excited to get his software – an educational game – onto Apple’s iPhone. > > He originally created the game using Flash, a popular multimedia technology from Adobe Systems. But Apple prohibits Flash on the iPhone, so Rheaume was set to use a new conversion tool from Adobe that would make his game compatible with the smart phone. > > Then about a week ago, Apple changed the rules: No conversion tools. Developers must use Apple’s tools. > > “It just feels insulting,” said Rheaume, a programmer from Madison, Wis. “There’s no point in developing for the iPhone. They’re changing the rules in the middle of the game.”
via [sfgate.com](http://www.sfgate.com/cgi-bin/article.cgi?f=/c/a/2010/04/18/BU921CUTHO.DTL&feed=rss.news)
Explain to me how the title of this article is accurate? This guy built a game using Flash. He’s not an iPhone developer.

In order for Apple to anger iPhone developers, it would have to actually anger, you know, iPhone developers. People who actually write iPhone apps. Not Flash developers who are angry they don’t get to port their Flash apps over to the iPhone for free.

The article even admits later on that it’s mostly Flash developers who are doing all the complaining about this issue. As I said before, all of the iPhone developers I know are happy about this Flash restriction.

So let’s get the headline right, shall we? “Apple’s ban of Flash angers lazy Flash developers who wanted a free ride into the App Store ecosystem.”

And as far as Apple losing developers over this goes, what they are losing is the lowest common denominator of lazy developers who want to write once and deploy everywhere. That’s a demographic Apple can certainly afford to lose.