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iAd is a big, big deal

The tech press has been so caught up talking about multitasking and the blocking of Flash compilers in iPhone OS 4 that it is largely failing to understand the significance of Apple’s most important announcement last Thursday: iAd.

iAd isn’t just Apple’s first foray into the world of advertising. It is the beginning of the end for Google’s long-running dominance in the web advertising business.

Just about every piece I’ve read so far has overlooked the most significant statements Jobs made as he was announcing iAd. While on the desktop, people find ads via search, on the phone they simply don’t search. In other words, we are not tied to our browsers on our mobile phones the way we are on our desktops. We use apps instead. Small, specialized applications that get us to the information we need faster and more efficiently.

This is devastating to Google’s business model. Everything Google has ever done has been done to keep us in our browsers. GMail, Wave, Buzz, Google Docs—all of these web applications are designed to keep users in browsers, where they will continue to use Google search and therefore click on Google Ads.

What Apple has realized, before Google seems to have, is that Advertising on a mobile device is not as simple as placing links to browser-based ads within applications. Users want to stay in their applications, not be “dragged out to their browser”, as Jobs put it. So the ad has to be in the app itself, or provide a super-simple way to get right back to the app, at least.

So that’s what iAd does. It gives developers a drop-dead simple way to put ads right there in the app, where users are more likely to click on it. And it gives developers almost no motivation to add ads from anyone else. Why would you, when it’s this easy to use Apple’s solution?

The only way Google is going to sell ads in iPhone apps now is by cutting its margins. Apple gives the developer 60% of the profit on ads that are far more likely to be clicked. Google is going to have to offer 90% or more of the ad share if it hopes to hold on to any of its market on the iPhone. What does that mean? Well, it means that Google is going to have to bank on the success of Android for not only killing Microsoft mobile devices, but also killing the iPhone outright, which, frankly, is not going to be easy. And for all of those who see red in this announcement, suddenly thinking that they are going to be plagued with ads everywhere in their favorite iPhone apps, remember: The market won’t bear ads in most paid apps. These ads are merely a replacement for the crappy ads you are already seeing in your free apps. You have the option of using the paid version of the app with no ads (as I always do), or using someone else’s app that doesn’t use ads. This is a true win-win for Apple and developers. Not to mention ad agencies, who will make a killing designing these things, and companies who will raise awareness of their products relatively cheaply. And it’s likely to further widen Apple’s lead in the mobile space at the expense of Google, who was looking for a minute there to be Apple’s only real competitor, other than RIM.I’ve said it before. I think Google needs to find a new way to make money. As the Internet increasingly goes mobile, Google is going to have a hard time making search work as a single source of profit.

Apple takes aim at Adobe... or Android?

> Apple’s current—and in our opinion, objectionable—position is now close to the complete opposite of its initial stance. From promoting openness and standards, the company is now pushing for an ever more locked-down and restricted platform. It’s bad for competition, it’s bad for developers, and it’s bad for consumers. I hope that there will be enough of a backlash that the company is forced to reconsider, but with the draw of all those millions of iPhone (and now, iPad) customers, I fear that Apple’s developers will, perhaps with some reluctance, just accept the restriction and do whatever Cupertino demands.
via [arstechnica.com](http://arstechnica.com/apple/news/2010/04/apple-takes-aim-at-adobe-or-android.ars?utm_source=rss&utm_medium=rss&utm_campaign=rss)
This article is so broken in its logic that it makes my head spin. They want Apple to be more open, by allowing Flash, which is ten times more closed and non-standard than anything out there. They want Apple to give up control over its own platform so that its competitors can walk in and steal its thunder with ease like Microsoft did in the 80s. Ain’t gonna happen, folks.

Look. If you want to beat Apple, it’s easy. Design a better product. Period. There’s no other way to go about it. If the world really cared about openness and freedom of development tools, they’d stop buying Apple phones and start buying Droids. That’s not happening, as far as I can tell.

And please, stop perpetuating the myth that Apple at one time intended to never open the iPhone OS to third-party developers. That’s just silly. Apple always intended for there to be apps, just as they planned to eventually have Cut and Paste, and even background tasks. What Apple does is develop products and features carefully over time, and release them on their own timeline. Anything they say prior to the release of a feature is marketing 101. You speak positively of the product you have at the time, and you downplay the features that won’t arrive until later.

Regarding Apple banning apps built with Flash compiler:

Apple has no interest in keeping Flash developers employed. The sooner Flash dies, the sooner Steve Jobs stops getting asked why the iPhone doesn’t support Flash.

Tentpoles from Apple

> **6) Game Center** > > A sixth major new feature is called Games Center. With over 50,000 gaming titles on the App Store, Apple said it will be forming a social gaming network with features to invite friends, set up matchmaking for multiplayer games, support for leaderboards, and for tracking in game achievements. > > **7) iAd** > > A seventh major feature is iAd. Described as “a new form of mobile advertising designed by Apple to deliver the interaction and emotion currently lacking in the mobile space,” Apple noted that when you click on a existing iPhone mobile ads, it yanks you out of the application you’re running to launch a web ad. This prevents people from clicking more often, and as Jobs said, “Most of this kind of advertising sucks.” > > In response, Apple has designed a means for providing interactive and video advertising content without ever leaving the app. Apple will sell and host the ads under a 40/60 split, with app developers getting the larger slice of the ad revenue. > > On the desktop, ads are tied to search. On mobile devices, people are using apps. Jobs said he wants ads to have more interactivity, but also have emotion. Clicking ads doesn’t drop users in the browser, allowing the developer to retain the user’s interest even when they click ads. > > Apple demonstrated an ad for Toy Story 3, created in HTML5. The ad allows user to view characters, videos, posters and downloads, play sound clips, and then leave the interactive ad and return to the app they were using. > > A second ad example for Air Jordan shoes allows users to build custom shoes, view the history of the product, find a nearby store, and even build a custom dorm room, all within the interactive ad experience.
via [appleinsider.com](http://www.appleinsider.com/articles/10/04/08/apple_adds_seven_major_features_100_minor_features_in_iphone_4_0.html)
These two are the really big ones, because they point to changes in Apple’s overall business model. Apple hasn’t dabbled in the Ad game since Sherlock back in OS 9 for the Mac. And they have played around but never committed to any sort of social networking strategy, especially not in the gaming arena. They are finally taking the fight to Google directly, as well as Nintendo, Sony, and Microsoft’s Gaming division. This is full on offense. Apple is actively pursuing new sources of income here, income that can stand alone from hardware sales.

From a user perspective, multitasking is going to get all the attention (though it’s not really multitasking, but rather 3rd-Party Background Services that Apple is delivering in 4.0. We HAD multitasking in iPhone OS 1.0). But Game Center and iAd are the most newsworthy. It will take a few days or weeks for the implications of those two to sink in with the press, I think.

Also of note: this is the first OS upgrade that will leave the original iPhone behind. That was inevitable, of course, but it is worth noting that Apple has supported free upgrades to that device for quite a while longer (3 full years) than most companies in the mobile space. (Ask anyone who has an Android Hero phone how he likes version 2.1 of his OS.)

Nevertheless, I predict the bellyaching has already begun about it as I write this.

Which one of the 7 tentpoles is my personal favorite? 3, of course. I’m not sure I’ll use the Unified inbox (I like to keep my work and personal life separate whenever possible), but “fast Inbox Switching” sure sounds like a winner. Folders sound cool. Background images on the home screen cool, but obvious.

And I’m dying to know what “iPod Out” is.

AppleInsider | Apple plans 5- to 7-inch $400 iPad for early 2011 - report

> Apple could be planning a smaller, cheaper version of its iPad tablet device with a screen size of 5-inches to 7-inches, and a price under $400, for launch in the first quarter of 2011, according to a new report.
via [appleinsider.com](http://www.appleinsider.com/articles/10/04/08/apple_plans_5__to_7_inch_400_ipad_for_early_2011_report.html)
More prognostication predicated on absolutely nothing, fueling future disappointment.

We’re less than a week into the iPad launch, people. Can’t we just be happy with the product as it is for maybe a week or two before we start speculating about the next revision?