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I Love a Good Creative Challenge

My friends from Bombing Brain Interactive are attending 360iDev in Austin this week. I received a call from them last night, asking if I wanted to help them submit an app to Game Jam, a coding challenge event. You can read more about it here, but the basic idea is that you are given thirteen hours and a theme, and you have to code something resembling a functioning game in that short time period. Pretty hard to do well, and you’d never want to submit an app to the app store after only 13 hours of work, but the idea is to get your brain flowing, practice being efficient, working under pressure, etc. And at the end of the day, you may end up with at least a prototype from which you can build.

The theme this time was “Change the World.” Pretty vague, but I guess that’s the point. Open the mind to the possibilities, so you don’t end up with ten versions of the same game from different developers.

We tend to target preschoolers with Bombing Brain games, so the guys thought it would be fun to play on the theme literally. Take a globe with eyeballs, arms, and legs, and put different outfits on it. Simple enough, and full of opportunities to have some fun.

I went to work right away on a globe character. I was careful not to make any of the continents accurate in any way. (Didn’t want to offend anyone in other countries by suggesting the “world” only included the US.) I also wanted to make the planet somewhat gender-neutral, so that we could easily put girl or boy outfits on it. After an hour or so, I ended up with this:

[![Changetheworld](http://posterous.com/getfile/files.posterous.com/temp-2010-11-10/EDriBynAnHftEpefpydqIdmJwFfExJegbxpdzCAkcwlGBAeqmAppirsoktmx/changetheworld.png.scaled500.png)](http://posterous.com/getfile/files.posterous.com/temp-2010-11-10/EDriBynAnHftEpefpydqIdmJwFfExJegbxpdzCAkcwlGBAeqmAppirsoktmx/changetheworld.png.scaled1000.png)
Somewhat rough, but I had to move on. I made a quick “space” background with some gradients, a scatter brush, and the good old “difference clouds” render filter. I was surprised how quickly I was able to make a cartoony but convincing—though admittedly entirely inaccurate—night sky view. (My apologies to the astronomers out there.)
[![Space](http://posterous.com/getfile/files.posterous.com/temp-2010-11-10/tpmzrarnidkIGfHvjJkgmqmEdImCkfFezyCysccciqmiihxBslaHrbbqwJAl/space.png.scaled500.png)](http://posterous.com/getfile/files.posterous.com/temp-2010-11-10/tpmzrarnidkIGfHvjJkgmqmEdImCkfFezyCysccciqmiihxBslaHrbbqwJAl/space.png.scaled1000.png)
Next came the outfits. Putting clothes on a giant ball isn’t exactly easy. Pants and hats are simple enough, but once I tried to make a princess outfit, I immediately ran into trouble. Hard to make a dress for a character with no neckline. 
[![Princess](http://posterous.com/getfile/files.posterous.com/temp-2010-11-10/zvCqgzjCklnGewiuCCDoeCJAFycyodmnvEnFtlylhlBilIgcGeADqGhIqdos/princess.png.scaled500.png)](http://posterous.com/getfile/files.posterous.com/temp-2010-11-10/zvCqgzjCklnGewiuCCDoeCJAFycyodmnvEnFtlylhlBilIgcGeADqGhIqdos/princess.png.scaled1000.png)
After several more hours I had nine outfits: Cowboy, Princess, Nerd, Pirate, Groucho Marx, Librarian, Baby, Surfer, and my favorite, an Elvis Impersonator. Meanwhile, Tim and Gene were hard at work coding this thing up. Gene was also arranging some quick impromptu music via Garageband samples and his MacBook Pro’s built-in microphone for vocals. (I’m sure the neighbors in his hotel were completely confused.)

I went to bed after the guys dismissed me around midnight my time. When I woke up for work a few hours later, they had a working prototype waiting in my Dropbox for me. It was absolutely amazing how well the three of us managed the project with the bare minimum of meetings, schedules, project management, etc. We work well together, and we trust each other’s instincts. There was actually very little communication beyond a short chain of emails, (thanks to their crappy hotel WiFi connection). Thirteen hours of time, 1,200 miles between us, nothing but a few laptops, an iMac, and Dropbox.

And people wonder why I get excited about the booming mobile software market. Where else can you pull something like this off and have this much fun doing it?

[![Elvis](http://posterous.com/getfile/files.posterous.com/temp-2010-11-10/sCAhcBiJDulAyAeCgwmijuolmlqqmrAfbtFbckkHtJqFJtscjxcfJeuAhjkI/elvis.png.scaled500.png)](http://posterous.com/getfile/files.posterous.com/temp-2010-11-10/sCAhcBiJDulAyAeCgwmijuolmlqqmrAfbtFbckkHtJqFJtscjxcfJeuAhjkI/elvis.png.scaled1000.png)

the Tablet Wars?

> The tablet wars are up and running,” Strategy Analytics analyst Neil Mawston reportedly said.
via [appleinsider.com](http://www.appleinsider.com/articles/10/11/02/tablet_sales_up_26_apples_ipad_takes_95_of_market.html)
95% to 2.3%. This qualifies as a war?

By this time next year, maybe, maybe we’ll have a war. But even that is anything but a sure bet. Without the carrier subsidy pricing model holding it back, there’s little chance that the iPad will have anywhere near the challenge the iPhone has had trying to expand market share in the US. And with no one capable of beating Apple on price, I honestly don’t see how anyone is going to make a go of a tablet product anytime soon.

But people insist on thinking everything is a direct comparison to something else in the past. “Apple will cede all of its share to Google, just like it did to Microsoft in the PC market.” “Android Tablets will automatically succeed, because Android phones did.” Never mind that there are fundamental differences between these markets and the surrounding circumstances.

If you want a more apt comparison to the iPad situation, look at the iPod Touch. Close to four years now, and the iPod Touch has absolutely no competition. No one can beat it on price, and it absolutely dominates its market.

What it takes to write a kick butt iOS game in a month – Part 2

> Spooky Playtime was amazing collaborative effort. It showed us what we can do if we really put our mind to it.  So now you know the story of Spooky Playtime. So what does it take to write a kick-butt iOS game in a month (and not have your wife and kids walk you on you)? > > It takes a lot but here are some of the major factors: > > 1. **Family first** – yes we were under a tight deadline but we still had those family obligations.  Putting your family first will keep the family happy and understanding when you have go into hiding to get the game complete. I think also getting the whole family involved made everyone feel a part of it. > 2. **Understanding significant others** – This game would not have gotten done if our wives hadn’t of let us get away for a few days.  This is priceless and extremely important. > 3. **Varying but overlapping skill sets** – The 3 of us all excel in different areas and all of our skills overlap. So if someone is tied up with something then the other can fill in and move things along. Very important when on a tight deadline. > 4. **Ability to function with little sleep** – There were a lot of nights where we would only get 3 – 4 hours sleep a night. This can’t go on for too many days in a row but this is vital when trying to write an app in a month. > 5. **Passion, Heart and Fun** – If you don’t have these 3 factors you’ll never get an app complete.  Contrary to what you may hear in media writing an iOS app is not something you can do overnight. It’s not as simple as building a web page. It takes concentrated effort that takes a lot time.  Without passion you’ll drop the app the for something else. Without heart it won’t have that special charm that makes it stand out from the thousands of other apps. Without fun it’s just not worth doing.
via [bombingbrain.com](http://www.bombingbrain.com/blog/?p=88)
My friend and collaborator at [Bombing Brain](http://www.bombingbrain.com "Bombing Brain") Tim Cochrane wrote up a nice two-part article on the making of Spooky Playtime. The summary I quoted above sums it up nicely.

But if you’re at all interested in seeing what it takes to put together a decent iPhone/iPad app, I encourage you to read the entire piece, as well as my follow up on some of the graphics, which I should be posting in the next day or two. Maybe if more people realized how much sweat went into these things, they’d hesitate before calling 99-cent apps “worthless.”

You can start at part one here.

And Wall Street does what I predicted, although everyone knows they shouldn't have

> Shaw Wu with Kaufman Bros. said in a note to investors Thursday that some have incorrectly interpreted the information from Apple’s 10-K filing as new guidance. He noted that the information is consistent with what the company said in its most recent earnings call, and in almost every annual 10-K filing about the upcoming fiscal year. > > “Keep in mind, SEC filings are written by lawyers and tend to be conservative and cautious, as this is the most prudent thing to do from a legal standpoint,” Wu wrote. He has recommended that investors take advantage of a potential share weakness. > > Wu also noted that investors who may have become fixated on Apple’s cautious gross margin projections would have passed on a “significant investment opportunity” the last 5 to 7 years.
via [appleinsider.com](http://www.appleinsider.com/articles/10/10/28/concerns_over_reiterated_forecasts_in_apples_10_k_filing_overdone.html)
Amazing, how I predicted yesterday that Wall Street would overreact to Apple’s gross margin warning, and they actually overreacted. I must be clairvoyant.

I love how this guy suggests that investors “take advantage of a potential share weakness.”

In other words, we’re all overreacting on purpose, so our rich friends can buy the stock cheaper than it’s worth and make a fortune later.

Full disclosure: I own an insignificant amount of stock myself, but I haven’t bought any new Apple stock since I was a part-time employee back in the early ’00s. I’d say THAT was a good time to “take advantage of a potential share weakness”, considering I bought that stock at $8, and it split a few times since then on its way to the current $300+. If only I had had thousands, instead of tens, of dollars to invest back then. Still, while it’s not going to help me retire early, I’m holding on to it for a while. Might buy a few books for my kid’s first year in college.

Apple trading a bit of profit margin to keep its lead in the Tablet market

> The iPad’s aggressive pricing has made it hard for rival tablet makers to compete, giving Apple a significant early lead in the market. > > “Our potential competitors [in tablets] are having a tough time coming close to iPad’s pricing,” Apple CEO Steve Jobs said. “iPad incorporates everything we’ve learned about building high value products. We create our own A4 chip, software, battery chemistry, enclosure, everything. This results in an incredible product at a great price. The proof will be in the pricing of our competitors’ products, which will offer less for more.” > > For their part, analysts were optimistic about Apple’s gross margins leading up to the September quarter, citing growing sales of the iPhone as an upside to the iPad’s lower margins. In August, Gleacher & Co. analyst Brian Marshall [stated his belief](http://www.appleinsider.com/articles/10/08/23/apples_gross_margins_expected_to_improve_as_iphone_4_antennagate_ends.html) that Apple’s gross margin profile is in the process of bottoming. *AppleInsider* contributor Andy Zaky had [predicted](http://www.appleinsider.com/articles/10/10/18/apple_q4_2010_earnings_preview.html) a Q4 2010 gross margin of 38 percent.
via [appleinsider.com](http://www.appleinsider.com/articles/10/10/27/apple_again_warns_margins_will_decline_due_to_new_products.html)
The strategy is clear: Apple is trying to be as cost-competitive as possible, and thus isn’t making as much profit on each sale as it traditionally does. This is the key strategy to keeping the lead in the Tablet market. The low cost of the iPad is making it next to impossible for anyone else to get a foothold. Competitors are being forced to offer smaller, less capable devices for more money, or subsidized with a contract.

Meanwhile, Apple still makes money on every iPad sold, just not as much as they do on a Mac, say.

Still, this is a new thing for Apple, taking less money and selling in higher volume, so Apple is warning Wall Street about this change in general strategy up front. But that won’t stop Wall Street from losing its mind next time the quarterly earnings announcement comes along.

The sky is falling! Apple made more money than ever, but the profit margin is down. Run for your lives!

Contrast this to Microsoft, which makes several products that LOSE money, or Google, who must have lost tons of money on their many failed projects lately, and no one bats an eye.

I’m never going to understand Wall Street.