What it takes to write a kick butt iOS game in a month – Part 2
> Spooky Playtime was amazing collaborative effort. It showed us what we can do if we really put our mind to it. So now you know the story of Spooky Playtime. So what does it take to write a kick-butt iOS game in a month (and not have your wife and kids walk you on you)? > > It takes a lot but here are some of the major factors: > > 1. **Family first** – yes we were under a tight deadline but we still had those family obligations. Putting your family first will keep…