> Meanwhile, on the Mac end, I think I’ve bought less than five programs all year, mostly due to a long, boring dance between download and payment:
>
> 1. Have a need, decide to find an app. I usually [start here](http://www.apple.com/downloads/macosx/), but also do a Google Search.
> 2. After finding several apps, search for reviews and ratings about that app before deciding which to download.
> 3. Download the app. Figure out how this app is installed, ideally dragging and dropping the app to the Applications folder, but might also need to run an installer and type in a password.
> 4. Then the hoops of “trial software” vs. “paid app” begin. Usually there’s a demo mode, or trial period with hobbled functionality. If in demo mode, reminders to pay might start popping up. Sometimes the demo mode reminders get annoying, and I decide to find a free version of the same software — return to step 1.
> 5. Demo mode expires. I want to pay. Have to figure out how the developer handles this; sometimes must create an account on their website, PayPal, credit card, hand over my email to create a license key. Often this is too much of a hassle; I decide to find a free version; return to step 1.
> 6. If I decide to delete the software, have to figure out the best way to do that, toss in the trash, run an installer, look for all the associated files, etc.
> 7. If I keep the software, have to deal with updates (pop ups whenever you launch the program or annoying periodic reminders), the different ways developers handle them (some download in the app, some want to be paid for each update), and installs on multiple machines (family packs, license keys).
via [webomatica.com](http://www.webomatica.com/wordpress/2010/10/21/os-x-app-store-vacuum-hose-i-the-wallet/)
As usual, my friend [Webomatica](http://www.webomatica.com/wordpress/2010/10/21/os-x-app-store-vacuum-hose-i-the-wallet/ "Webomatica") nails it. The Mac App Store is all about the users. It doesn’t matter if some indie Mac developers complain, or if the big-name developers, like Adobe and Microsoft, don’t sell through the App Store. What matters is that users are going to find the convenience addictive, and they will immediately look at software downloaded any other way as barbaric.
Take a look at those steps he laid out above. Then compare it to 1) Click the buy button. 2) there is no step 2.
Flocks of iOS developers are now already planning on jumping on the Mac bandwagon, creating more competition. I know my friends at BombingBrain are already considering it, as we discussed it mere minutes after the presentation was over yesterday. This means a boatload more apps will be available for the Mac than we have now. So even if a few disgruntled Mac shareware developers decide to give it up (and I seriously hope they don’t), it’ll still be a net gain in developer interest for Apple.