App Store

The Thumb Zone

My driving principal while designing RECaf was to make the app “thumb-able.” That is, I wanted to be able to do as many tasks as possible with the phone in one hand, gesturing only with my thumb. This is getting harder with every new iPhone generation. Years ago, Jeff Hawkins, creator of the original Palm Pilot and then CEO of Handspring, commented on the one-hand-ability of the Treo line of smart phones. He was getting asked frequently why Handspring had adopted plastic RIM-style keyboards on its phones, rather than relying…

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Say Hello to RECaf

I’ve been talking myself out of building this app for three years. That’s how long I’ve been logging my caffeine intake with my iPhone and wishing there were a better way to do it. Over the years, I’ve tried just about all the caffeine apps. Most were outright terrible. Some had lots of promise but ended up withering on the vine as developers couldn’t afford to keep them up to date.[1] So why make this app now? And why should RECaf’s fate be…

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Adding an App Store Link Inside a Sticker Pack

For version 1.2 of the Mixologist Sticker Pack, I wanted to do more than just add a few more new drinks.[1] Taking a lesson from my friend Curtis Herbert, I wanted to add something to the app that improved it as a business. In this case, I wanted a link to my other sticker pack, the Leo Collection, inside the Mixologist. Seems like a no-brainer to let the customers of one of my sticker packs know about my other packs, right? After all, these are people who have…

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The Leo Collection

I was wrong about stickers. Sitting in a hotel room, watching the WWDC keynote address with some friends this past June, Curtis Herbert commented that “Stickers will be huge” no matter how much developers make fun of the whole concept. I remember thinking, of course they would be. It didn’t even occur to me to make fun of the concept. There was no question stickers would be immensely popular. But there was no way I was going to use them. I’m the guy who doesn’t even use…

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Building a Showroom

At CocoaLove this past October, I demonstrated how Apple, faced with a terrible retail situation in the late nineties, took matters into its own hands by creating a chain of stores rather than resigning itself to the whims of CompUSA and the other existing brick-and-mortar outlets. I challenged indie developers to consider this the next time they are tempted to complain that Apple is featuring nothing but free-to-play games from big companies and shoving most of our finely made indie apps into the back corner to be forgotten. We have…

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