I had a blast speaking at this year’s 360iDev. As I promised my audience at the end of the talk, here are some of the articles I found while doing research over the past few months. Some great writers took the time to share their thoughts and helped shape mine on the subject. I owe them my gratitude.
- Making money in a crowded App Store: it’s dog eat dog and Spy vs Spy Richard Gaywood
- Death of the Free Web Cap Watkins.
- Screenwriters react to new Final Draft Writer iPad app Serenity Caldwell, Macworld.
- Indie Games Should Cost More, Pt. 1 Jeff Vogel.
- Indie Games Should Cost More, Pt. 2 The Expensening Jeff Vogel.
- 1,000 True Fans Kevin Kelly
- App Store has growing population of never-downloaded “zombie apps” Mike Schramm, TUAW
- The Tyranny of Low Price Seth Godin
- The Race to the Bottom Seth Godin
- Don’t Want to Pay $20 for an iPad Game? You’re Part of the Problem Nethaniel Mott, Pando Daily
I also wrote a few blog pieces of my own while doing research for this talk. In most cases, these are reactions to other articles which are referenced in each piece. Take the time to read the original pieces as well as my reactions to get the full perspective.
- Making Money on the App Store Shouldn’t be Dog Eat Dog
- The End of the Gold Rush
- My One-and-a-half Cents on App.net
- Telling me that Starbucks is a Trustable Experience is a Lousy Way to Convince me of Something
- Wall Street’s Harsh View of Facebook
- Not Quite Dead, but at least Diminishing
- I almost agree with David Barnard
Special thanks again to the folks at 360iDev (John and Nicole) who took a chance on an unknown speaker and hopefully weren’t disappointed. If you’re an iOS developer trying to make a living with your own apps, you’d do well to figure this great conference into your schedule for next year. Investing a little time and money into being a more active part of the iOS indie dev community pays for itself tenfold. And the sessions this year have been even better than last year so far.
If you want to learn more about the apps that I help build with my partners at Bombing Brain Interactive, you can always head over to that site to have a look.